View Poll Results: To have heroes, or not, that is the question.
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Yes to heroes.
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168 |
52.34% |
No to heroes.
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106 |
33.02% |
I don't care.
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47 |
14.64% |
Dec 03, 2007, 02:53 PM // 14:53
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#101
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Desert Nomad
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Quote:
Originally Posted by Balan Makki
I'd rather see something like this, as posted in GW2 suggestion thread:
Though my guess is that instancing, and certain questing will dynamically adjust to the party size, player ability etc.
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So those of us in small guilds can go screw ourselves, basically. That's nice.
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Dec 03, 2007, 02:54 PM // 14:54
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#102
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Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
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Trying to make a team so you can play with other people has become almost impossible in average missions now because everyone will be sitting around with an '8' above their heads and not say a word to each other. They often won't even read local chat. And then if you end up playing by yourself because everyone is too afraid of running the risk of having a poor player on their team (oh noes), so they prefer to go hero-henchie-way. Guildwars is a fun game but if you play it by yourself, then it's simply not as good, or as deep as other single player rpg's.
So no heroes in GW2 please, I would like to play that game with other people, also people I've never met before. Isn't that why we all play mmo's? Maybe the ability of adding a maximum of 2 AI characters in a full team just to make it easier to make balanced teams (usually monks or maybe nukers) would be desirable.
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Dec 03, 2007, 02:58 PM // 14:58
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#103
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Lexar just because you find something fun doesnt mean the rest of us do.
You are welcome to pug however, but those people who dont want to, dont try and make them just so you have someone to play with.
If GW had no solo play support I wouldnt play. Not everyone plays for the same reasons.
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Dec 03, 2007, 03:19 PM // 15:19
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#104
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by Vinraith
All of that seems to fit the available information except for the declarations of persistent explorable areas. How can an area be persistent AND scaled?
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From what I understand, the majority of the game, and especially any area that is required to play through the story (missions/primary quests) will remain instanced. They have only stated that they are "adding" persistent zones, as in there will be zones that are persistent, not the entire game. Those zones may favor players who wish to party, but I bet they will be entirely optional.
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Dec 03, 2007, 03:24 PM // 15:24
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#105
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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I assume there will still be bad players with even worse skill bars in GW2 so yeah give me heroes please.
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Dec 03, 2007, 03:42 PM // 15:42
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#106
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Lion's Arch Merchant
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Quote:
Originally Posted by Vinraith
So those of us in small guilds can go screw ourselves, basically. That's nice.
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. . . only if you enjoy that sort of thing.
But giving players a reason to Guild in Guild Wars makes more sense, as well you no longer have to worry about Heroes/Henchmen. Small guilds will likely be a player with two accounts, pretending to be a guild. Sure this creates a much more dynamic migrations of players, the disbanding, consolidation, alliances etc.
Guilds will be far more robust in GW2 if A-Net continues with the "Guild Wars" title theme.
But yeah, if you're small and you like to play with yourself then that could be an option as well.
Last edited by Balan Makki; Dec 03, 2007 at 03:44 PM // 15:44..
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Dec 03, 2007, 03:59 PM // 15:59
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#107
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by Balan Makki
. . . only if you enjoy that sort of thing.
But giving players a reason to Guild in Guild Wars makes more sense, as well you no longer have to worry about Heroes/Henchmen. Small guilds will likely be a player with two accounts, pretending to be a guild. Sure this creates a much more dynamic migrations of players, the disbanding, consolidation, alliances etc.
Guilds will be far more robust in GW2 if A-Net continues with the "Guild Wars" title theme.
But yeah, if you're small and you like to play with yourself then that could be an option as well.
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The reson a lot of players have their own guilds is that they don't want to join a guild run by some mini dictator, or they are just feed up with being PM'd every time they enter a town, by guildrecruters. And guilds change over time, so having a small guild is 1 way of being left alone. You can still join friends from other guilds for missions and such.
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Dec 03, 2007, 04:28 PM // 16:28
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#108
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Lion's Arch Merchant
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Quote:
Originally Posted by Stockholm
The reson a lot of players have their own guilds is that they don't want to join a guild run by some mini dictator, or they are just feed up with being PM'd every time they enter a town, by guildrecruters. And guilds change over time, so having a small guild is 1 way of being left alone. You can still join friends from other guilds for missions and such.
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Good point, as I've also done this very thing. I guess there could be many ways to encourage players to play together, but as well, allow players to solo alone if they like -- much of the GW appeal currently. Modify my previous suggestion to include: all player created characters, alts etc. for smaller and one-man guilds, but then everyone would be a one-man guild with scantily dressed alts.
Last edited by Balan Makki; Dec 03, 2007 at 04:31 PM // 16:31..
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Dec 03, 2007, 04:51 PM // 16:51
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#109
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Lexar
So no heroes in GW2 please, I would like to play that game with other people, also people I've never met before. Isn't that why we all play mmo's?
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Now that's just getting old. Maybe you wanted to pick WoW instead of GW?
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Dec 03, 2007, 04:55 PM // 16:55
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#110
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The Greatest
Join Date: Feb 2006
Profession: W/
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Still waiting to hear a good, constructive reason why heroes should not be in GW2 other then "This is an MMO, you have to play with others" or "I don't like playing with heroes so nobody else should be able to".
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Dec 03, 2007, 06:11 PM // 18:11
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#111
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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From what I've read, which is subject to change of course, GW2 will not have Heroes.
It sounds like GW2 will be possible to solo (the Companion I don't understand, the PCgamer article says they are optiional, and your character will be buffed if they choose not to take a Companion, so it remains to be seen how effective they will be).
Honestly, I think Heroes have complicated the game. You have some players who have unlocked every skill and are masters at creating Party Builds to roll through any challenge... then you have others whose heroes still have there original Lev 3 weapons from Nightfall!
Personally, I like just focusing on one character and not worrying about 10 X 13 Heroes (10 heroes, 13 characters) to equip, make builds for, etc. So, if GW2 doesn't have Heroes, I won't mind a bit.
Arkantos, to your point, MMORPGS are competitive by nature, even though Guild Wars does not have to be. Thus, even though I don't have to have Heros, I feel like I do, if that makes sense. And then I want to equip them all with max weapons (thank goodness for /bonus weapons) and unlock more Elites for them to use. Which, on the positive side, has expanded my game. On the negative side, sometimes I just want to go out without checking to make sure all my Heroes are good to go. This is especially annoying in Nightfall, where you have to have certain Heroes in your group, so they are NOT optional.
My conditions for allowing Heros in GW2:
Their starter weapons would grow in levels as they do, like armor.
There would be a way to swap Runes without salvaging.
Maybe Heros should be account based in GW2, so once I get a fully equipped Kos, for example, he'll be the same no matter what Character I choose.
They should never be required.
Of course, without knowing the details of GW2 (there might not even be Runes, for example), it's hard to speculate, but you get the basic idea: Right now, Heroes are too complex to manage over mutiple characters, IMO. Fix that in GW2, and I'm all for it: Who knows, maybe that's what they're planning for Companions?!?
Last edited by Mordakai; Dec 03, 2007 at 06:32 PM // 18:32..
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Dec 03, 2007, 06:25 PM // 18:25
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#112
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Lion's Arch Merchant
Join Date: Sep 2006
Guild: Alchemy Incorporated
Profession: Mo/E
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I play Guild Wars a lot. Usually I play with a buddy and we both take heroes. Oftentimes I play with my buddy and one or more guildies -- then we all put in heroes to fill the empty slots that are left. Sometimes I play with allies, and generally if a call goes out on alliance every spot in the team will be filled with a human. Very rarely I play with PUGS, although I have almost always enjoyed the experience when it happens. Once in a great while -- almost never -- I use only heroes/hench. The point is that the same person might choose to play in different ways at different times. Sometimes with people, sometimes alone, sometimes with strangers, sometimes with friends... Limiting any of that is pointless, and yes, offering only henchie AI instead of customizable AI is limiting since it decreases the success possibilities of a party of one. Options are good and there should be as many as possible, considering only the mechanics of the game engine. Options should not be limited to what Joe Blow wants to enforce on other players because of the way that Joe enjoys playing. We shouldn't HAVE to group everytime; yet we should have the OPPORTUNITY to group EVERYTIME.
Last edited by Racthoh; Dec 06, 2007 at 07:49 PM // 19:49..
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Dec 03, 2007, 06:30 PM // 18:30
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#113
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Lion's Arch Merchant
Join Date: May 2005
Location: Canukistan
Guild: The Eyes of Ashtabula [Eyes]
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From what I've read - and I'm sure others have as well based on the answers I've read here - you may choose to have a companion (hench/hero) with you in GW2. If you opt not to take them with you, you gain certain other benefits.
From what I hear, I like GW2.
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Dec 03, 2007, 09:13 PM // 21:13
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#114
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Wilds Pathfinder
Join Date: Feb 2006
Location: Australia
Guild: The Agony Scene
Profession: E/
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I play the game to have fun with my friends, so I don't care if they add heroes or not, even so isn't it a tad early to discuss? We can always speculate.
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Dec 03, 2007, 09:37 PM // 21:37
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#115
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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No heroes was fine at the start when there were accually groups in pvp for anythign other than elite areas. And lets face it now days the people who would hero it would just hench it. I suppose its worth a try in GW2 without heroes for a bit but as the game becomes more streched they will be needed. Nothign wrong with the choice.
But isnt GW2 gonna be completly diffrent? Wait and see .
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Dec 03, 2007, 10:38 PM // 22:38
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#116
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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Quote:
Originally Posted by Isileth
Lexar just because you find something fun doesnt mean the rest of us do.
If GW had no solo play support I wouldnt play. Not everyone plays for the same reasons.
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If you want solo play, why are you logging onto the internet for it? Games like Final Fantasy, Oblivion, Zelda, and even Leisure Suit Larry ( ) have much richer story development and graphical ability.
An online game is social by its very nature. Solo play there is like getting a car not to drive, but to eat lunch.
I and others want this car to go back to being about driving, and save lunch for the meal table.
Heroes were great for customization, and Henchmen were great for filling things out, but they both have ruined the very need for GW to exist on someone's server rather than my hard drive.
Some of you would be better off downloading a hacked version of the database to this game and running it at home - you'd get exactly what you seem to be calling for.
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Dec 03, 2007, 10:40 PM // 22:40
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#117
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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Quote:
Originally Posted by Stockholm
The reson a lot of players have their own guilds is that they don't want to join a guild run by some mini dictator,
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So go join a good guild instead.
-shrug-
Don't see the problem.
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Dec 03, 2007, 10:41 PM // 22:41
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#118
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Frost Gate Guardian
Join Date: Aug 2007
Location: US
Guild: Gods Army of the [Dead]
Profession: E/
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I don't really care either way. I think heroes are a nice upgrade from henchies so I think that if they're going to allow henchmen then they should have heroes, too. I mean, if they're going to allow AI chars in groups then it would be nice to have to option to mod their skill bars and armor...
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Dec 03, 2007, 10:45 PM // 22:45
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#119
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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Quote:
Originally Posted by BlackSephir
Now that's just getting old. Maybe you wanted to pick WoW instead of GW?
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Maybe you wanted to pick Oblivion instead of GW?
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Dec 03, 2007, 10:47 PM // 22:47
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#120
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Frost Gate Guardian
Join Date: Jun 2006
Location: scotland
Guild: shadow hunters of light
Profession: W/Mo
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im all for keeping the heros in gw2 who wants to go back to the good old days when you spend an hour getting a group.
start and find you lose 3 ppl inside5 mins cause their mum said their tea was rdy
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